Maintain the Qilin's appearance, body proportions, limb positions, antler structure, scale distribution, and overall environment exactly as shown in the first frame. 10-second continuous natural documentary shot, no cuts. A massive Qilin stands quietly on a prehistoric valley riverbank, staying in place, not walking or turning. It breathes slowly and heavily, with very slight rises and falls in the chest and abdomen; the head has only tiny natural movements, ears occasionally twitch slightly, and eyes blink slowly once. Long mane and neck hair sway slowly in the valley breeze, and the deep green scales on the back show tiny muscular ripples with each breath. Small animals by the river move naturally, some lowering their heads to drink, others taking a few slow steps, but never running in panic. The water surface flows continuously and slowly, producing tiny ripples and realistic reflections. Mist in the valley drifts slowly between the woods and the Qilin's legs, and distant leaves sway slightly in the breeze. The camera is at a low angle in the distance, using a 70mm natural documentary telephoto lens, moving extremely slowly towards the Qilin, with only a very slight rightward pan, creating restrained parallax that reveals the depth between the Qilin's massive body and the distant valley. The Qilin remains the absolute single subject of the frame, maintaining the weight of a real large creature, without exaggerated movements, no glowing, and no magical effects. Real wildlife documentary, top-tier natural history photography quality, realistic biological movement, realistic muscle weight, atmospheric perspective, morning soft light, subtle wind-blown hair, 70mm IMAX film, solemn, quiet, mysterious.
Free Wan 3.0 Video Prompts & AI Showcase
Browse copy-ready prompts with high-definition video previews for cinematic scenes, product commercials, anime, camera trajectories, and dynamic motion.
Write Wan 3.0 video prompts the model can follow
Start with one clear shot goal, then add the motion cues, camera direction, and lighting aesthetics needed to guide the sequence. Treat these examples as starting blueprints to adapt for your own creative projects.
Subject + Action + Camera Movement + Setting + Style & Pace. Describe the focal character or object, specify one main camera move (dolly, pan, crane, orbit), describe the lighting ambiance, and use pacing cues like smooth, slow-motion, or cinematic.
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Lead with one main action
Name the subject and what happens clearly. Avoid chaining multiple unrelated actions into one prompt; split complex scenes into individual shot clips.
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Direct camera motion
Specify camera path: slow push-in, low-angle tracking, orbital 360-degree rotation, or handheld documentary feel to establish shot depth.
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Set atmosphere & pace
Detail cinematic lighting (volumetric fog, golden hour glow, neon reflection) and frame smoothness (slow motion, 60fps film look).
Browse Wan 3.0 video prompt examples
Generate a 21-second, 9:16 vertical, ultra-realistic cinematic video. [Scene] A bright, warm modern beige living room with white cloth sofa, plants, and natural light. [Character] A young East Asian girl (5-8 years old), cute, standing in the center. Natural expressions: surprise, shy smile, happiness. [Core Mechanism] A pair of giant real human hands enters the frame to change the girl's clothes as if she were a doll. Natural and smooth hand movements. [Timeline] 0-2s: Opening with girl in pajamas. 2-4s: Giant hand removes the top. 4-6s: Hand removes the pants; puts on a beige cardigan. 6-8s: Hand puts on olive green shorts. 8-11s: Hand puts on rainbow socks. 11-13s: Hand puts on beige snow boots. 13-15s: Hand puts on a knit hat. 15-17s: Hand gives her a brown handbag. 17-21s: Final reveal of the outfit. Hand points at her like "done." [Camera] Fixed front full shot with slight handheld breathing feel. [Constraints] Character consistency (face/hair), realistic human hand proportions, smooth clothing transitions, no artifacts or text.
Seedance 2.0 Fast | 15s Chinese Xianxia Suspense Emotional Short Film I. Generation Goal Generate a continuous 15-second Xianxia cinematic film. Style: Realistic texture, suspenseful, restrained emotional temperature, "physical evidence reversal" as core narrative tool. II. Core Theme Redefining "Trust" through high observation: trust is not a verbal declaration but remembering habits. The Senior Sister identifies a forged sword tassel knot because she knows the Junior Sister's specific way of tying it. III. Characters Character A (Image 1): Senior Sister, 25-30, calm, observant, firm judgment. Character B (Image 2): Junior Sister, 20-25, round face, green linen hanfu, moved by the sister's observation. IV. Timeline 0-5s: Enemy throws a green sword tassel as evidence against Junior Sister. All look at her. Senior Sister picks it up silently. 5-10s: Master asks if she trusts her. Senior Sister examines the knot and says "This isn't hers," explaining the specific tying habit. Junior Sister is shocked she knows. 10-15s: Senior Sister returns the forgery, stating she trusts the past seven years of observation, not just words. Junior Sister smiles with relief. Master turns his gaze to the enemy.
Generate a 15-second horizontal 16:9 original martial arts action anime video from the provided first frame. CRITICAL ENTITY LOCK: There must be exactly 2 main characters in the entire video: KANAN (male acrobat in yellow wraps with energy staff) and ZEPHYR (female scavenger in off-white techwear with gold visor). Do not add secondary scavengers, droids, or background onlookers. Maintain strict visual consistency for Kanan's cyan staff rings, yellow wraps, goggles, and Zephyr's gold visor, off-white suit, and amber palm gauntlets throughout all cuts. Character identity: KANAN: Male dune acrobat, yellow wraps, dark vest, protective goggles, cyan energy staff, fluid martial arts movement. ZEPHYR: Female sun scavenger, off-white techwear suit, gold heat-reflective visor, amber palm energy gauntlets, fast strike martial arts style. Video style: High-budget Japanese anime feature film quality, post-apocalyptic martial arts aesthetic, high-contrast sun-drenched lighting, bright lens flares, fluid hand-to-hand animation, continuous real-time velocity. Camera and pacing: Relentless real-time martial arts action without any slow-motion pauses: 0.0s - 5.0s: High-speed tracking shot as fighters sprint across sand dunes and trade acrobatic staff deflections amidst blowing sand. 5.0s - 10.0s: Low-angle arc camera following fast martial arts maneuvers, sand sweeps, and palm strike deflections across rusted satellite ruins. 10.0s - 15.0s: High-velocity energy shockwave impact at full speed, transitioning into a clean sliding recovery and a balanced standoff freeze. Action timing: 0.0s - 2.5s: KANAN and ZEPHYR charge downhill across sand dunes. KANAN vaults off a buried satellite rim, spinning his cyan energy staff into a sand vortex. 2.5s - 5.5s: ZEPHYR leaps through the sand wave, using her amber gauntlets to deflect three fast staff strikes. She kicks hot sand upward to create a defensive distraction. 5.5s - 8.5s: KANAN sweeps his staff along the ground to displace the sand under ZEPHYR's feet. ZEPHYR vaults over the sweep and launches a flying palm strike. 8.5s - 11.5s: FULL-SPEED KINETIC IMPACT: ZEPHYR's palm gauntlet collides directly with KANAN's staff guard at full velocity. A bright shockwave of cyan and amber energy blasts sand 360 degrees outward. 11.5s - 15.0s: KANAN redirects the kinetic blast into a staff counter-pulse. ZEPHYR slides backward across the dune on her boots, coming to an instant halt in a ready stance. Final cinematic freeze frame. Motion quality: Fluid 2D animation, rea
A young little girl takes a close-up smartphone selfie in an indoor bedroom. The composition is a close-up from the chest up, with the girl's face as the main subject. The camera angle is slightly downward from the front. Her shoulders are relaxed, her body is slightly angled towards the camera, and her eyes look directly into the lens. Her expression is innocent and quiet, with clear and bright eyes showing a child's unique curiosity and purity. Her lips are slightly relaxed, with a pure and natural slight smile. The little girl has soft long black hair braided into two fluffy pigtail braids, one on each side. The braids start from behind the ears, are moderately tight with a natural fluffy airiness, and hang in front of her shoulders. The ends are secured with small light pink rubber bands. A few loose strands of hair stick out from the braids, and soft baby hairs lightly touch her cheeks, clearly showing the real texture and flow of every hair. The braids are casual and natural, with a child's characteristic messy cuteness, not overly neat or tight. Her face is round and full, with obvious baby fat and a high collagen feel. The jawline is soft and not yet developed, showing a child's typical round face contour. Her features are delicate and youthful: round, bright large eyes with a slightly wide spacing, long and slightly curled natural eyelashes without any eyeliner, natural light gray-brown eyebrows with a downy texture, a small and slightly flat nose bridge with a cute rounded tip, and full, soft, round lips in a natural light pink with a natural glow. The face is completely without makeup, maintaining the pure state of a child's original skin. The skin maintains a real human skin texture, with the unique delicate smoothness and soft texture of a young child's skin. Fine pores, skin texture, highlights on the tip of the nose, faint natural blush on the cheeks, and natural skin tone changes are visible. The skin surface has a soft downy feel unique to young children, with very faint fine freckles on the cheeks and nose bridge, retaining realistic details and presenting a high-resolution real photo quality. The ears have no jewelry, the auricles are small and delicate, the earlobes are round and full, and the ear skin is delicate and translucent. She is wearing a soft milk-white pure cotton short-sleeved T-shirt with a round neck that naturally fits the neck. The fabric is soft and skin-friendly, with slight natural wrinkles from daily wear, and the body is loose and comfortable. The scene is a warm family bedroom. The background uses warm beige walls. A half-open log-colored door and shadow area can be seen on the left. A warm yellow bedside nightlight is turned on in the back right. The background is naturally blurred but the indoor space is still recognizable, and soft light-colored bedding is faintly visible at the corner of the bed. The lighting is a mix of natural indoor light and warm lamp light. The person's front is illuminated by soft natural light, making the face light uniform and soft. The right background has warm yellow light, while the left is slightly darker, forming very slight and realistic light and dark layers. The eyes have natural window light reflections, with soft and bright highlights, and clear window-shaped light spots are reflected in the pupils, making the eyes clear and spirited. The style is that of a real smartphone front-facing camera selfie, shot at a close distance with a slight wide-angle perspective and a realistic lens distance. The person has no deliberate posing, looking like a spontaneous innocent daily selfie taken by a little girl in her bedroom. photorealistic, ultra realistic skin texture, visible pores, individual hair strands, natural facial details, realistic smartphone selfie, soft indoor lighting, warm ambient light, shallow depth of field, high dynamic range, natural color grading, subtle sensor texture, highly detailed, 4K portrait photography, young child, innocent expression, chubby cheeks, baby skin texture, natural lighting, home environment, candid everyday moment, double braids, pigtail braids, loose flyaway hairs
Create a cute cinematic 14-second 2D anime-style video featuring two completely new child characters in a sunny park: a girl with long dark-brown hair, expressive brown eyes, a pink dress, white socks and pink shoes, and a boy with messy black hair, dark eyes, a blue hoodie, black shorts and white sneakers. Keep their new faces, hairstyles, outfits and proportions consistent. They happily fly a bright orange-red kite through the colorful park until a strong breeze sends it into a tall tree. The boy uses a fallen branch to free the kite while the girl helps, and they catch it together with happy smiles before running through the park and flying it again in warm golden sunlight. Use beautiful Japanese anime-inspired 2D animation, clean line art, expressive eyes, soft cel shading, vibrant colors, detailed backgrounds, smooth movement, cinematic lighting and natural wind effects. No face changes, character redesign, extra characters, duplicates, distorted faces or hands, flickering, photorealism, 3D style, text, logo or watermark. smooth cinematic anime animation.
15-Second Gym Vlog — Continuous Dialogue Character: The same young adult woman throughout the entire video, wearing a black T-shirt and sporty gym pants. Keep her face, hairstyle, outfit, and appearance consistent from beginning to end. Scene: A realistic modern gym vlog. From the very first frame, the woman is already talking directly to the camera while walking through the gym. She keeps speaking continuously throughout the entire 15-second video—no silent moments and no voice-over. 0–5 sec: She walks toward the camera in selfie-vlog style, smiling naturally and talking directly to the viewer. Gym equipment and people working out are visible in the background. Dialogue: "Hey guys! I'm at the gym today, and I'm going to show you a little bit of my workout." 5–10 sec: While continuing to talk, she reaches the dumbbell area, picks up a moderate-sized dumbbell with one hand, briefly lifts it in a natural demonstration, and keeps speaking to the camera. Dialogue: "I usually start with some simple exercises like this, just to get warmed up." 10–15 sec: Still holding the dumbbell briefly, she looks at the camera and continues talking with a friendly smile, then places it back naturally. Dialogue: "Alright, let's get started and make this workout a good one!" Important: Continuous talking from start to finish, natural lip-sync matching every word, no narration, no sudden cuts, no change of character or clothing. The same reference character must remain consistent throughout. Realistic gym environment, natural body movement, handheld smartphone vlog style, cinematic 4K quality.
Poetic Xianxia Spectacle × Deadpan Comedy 【Style】 A blend of poetic Xianxia spectacle and restrained deadpan comedy, with cinematic high-definition quality. Classical Chinese mythical art design, contrasting grand summoning momentum with a tiny result for strong scale reversal. Emphasis on warm firelight vs. cool mountain mist, elegant camera movement, restrained solemn performance. Humor comes from clear expectation mismatch. 【Worldview】 Pure ancient Chinese Xianxia world. No modern items, architecture, or language. No text overlays. 【Duration】Strictly 10s. 【Aspect Ratio】16:9, 24fps. 【Shot Structure】Three clean shots. I. Character Locking Character A | Swordswoman: 25-30 years old, East Asian. Oval face, fair skin, almond eyes, black long hair with white jade hairpin. White embroidered silk Hanfu, semi-transparent sleeves, jade pendant, white boots. Temperament: Cold, solemn, majestic. Character B | Junior Sister: 20-25 years old, East Asian. Round agile face, black braided hair. Green linen Hanfu, dark belt, wooden hairpin, black shoes. Temperament: Sincere, admiring, trying to hold back laughter in the second half. Character C | Tiny Phoenix: Only one baby phoenix. Small, covered in soot, charred wing edges. Light movements, tiny clear voice. II. Scene Setting A white stone summoning platform on a mountain peak at dawn. Includes: bronze lamps, phoenix pillars, prayer ribbons, stone steps, distant temple, old pine, sea of clouds. Swordswoman in center, Junior Sister three steps behind. III. Shot Design Shot 1 (0-3s): Low-angle wide tracking shot. Establish summoning ritual space. Swordswoman makes hand signs; Junior Sister watches expectantly. Camera moves forward slowly. Sound: Deep zither, mountain wind, bronze bell. Shot 2 (3-6s): Medium/Cowboy shot. Swordswoman shouts: "Divine Phoenix, hear my call!" Huge flame vortex erupts in the sky. A massive phoenix shadow passes through mist. Fire sparks and feathers fall. Junior Sister is shocked. Sound: Zither builds, wind intensifies, flame vortex roar, mythical sound effects. Shot 3 (6-10s): Close-up to extreme close-up. Flame vortex suddenly "pops" and shrinks. The grand spectacle collapses into one tiny, soot-covered phoenix landing on the Swordswoman's jade hairpin. The chick pecks her hair and says: "Mama." Music stops instantly. Junior Sister covers her mouth to suppress laughter. Extreme close-up of Swordswoman frozen, eyebrows twitching, smile solidified, one smoking feather falling past her face. Sound: Pop sound, chick's voice, music stops, awkward silence, wind. IV. Last 4 Seconds Sequence: Vortex shrinks → Chick lands → Chick speaks → Music stops → Junior Sister suppresses laugh → Extreme close-up → Swordswoman freezes → Feather falls.
A high-energy, photorealistic commercial prompt for Red Bull featuring macro shots and dynamic action.
[PROSE & NARRATIVE ACTION LOCK]\nA 23yo Chinese-Indonesian woman, 165cm, French-bob with blue streaks, sits at an SCBD desk typing on a keyboard (0.0s-1.2s). Urgent pop-ups flood screen; she exhales, sipping iced latte as her watch flashes red alert (1.2s-3.0s). At 3.0s, [HARD CUT: SLAM SHOT], she slams the cup, kicks chair back, flicks off glasses (3.0s-4.8s). At 4.8s, [HARD CUT: DYNAMIC SPIN], she flings her blazer up, popping gum with a smirk as cyan-magenta bio-electricity crackles across fingers (4.8s-7.0s). At 7.0s, [HARD CUT: GROUND IMPACT], sneakers stomp the floor with an ionic wave; the airborne blazer morphs into a bio-neon jacket she catches and zips (7.0s-9.4s). At 9.4s, [HARD CUT: VISOR DEPLOY & ROOFTOP SHIFT], cyan visor locks on and copper bracers snap shut as she leaps through balcony glass into Jakarta sunset sky (9.4s-11.0s). At 11.0s, [HARD CUT: MONUMENTAL WIDE], she flips mid-air, fires a magenta energy whip, swings over Sudirman, and lands 3-point on a helipad at 12.8s kicking up glowing dust (11.0s-13.4s). At 13.4s, [HARD CUT: TIGHT 75mm CHOKER CLOSE-UP], she blows a pink gum bubble that pops, speaking strictly from 13.4s to 14.2s in fluent Indonesian Gen Z cadence: \"Deadline jam lima? Gue yang tentuin.\" From 14.2s to 15.0s, [SETTLE STANCE HOLD], standing upright, hands on hips, living chest breathing, 0% frozen frame.\n\n[ACTING, MICRO-EXPRESSIONS & BIOLOGICAL REALISM]\nAnya exhibits somatic realism: eyelid fatigue shifting to pupil dilation (AU5), laryngeal swallow, asymmetric Duchenne smirk (AU12+AU6), masseter jaw pulse upon landing, specular iris reflections of neon arcs, natural skin micro-pores with satin finish, 0% tears, 0% plastic smoothing.\n\n[CAMERA RIG, OPTICS & MOTION BLUR]\nPanavision DXL2 Large Format, Primo 70mm and 40mm Primes, 90-degree fast shutter on impact to 180-degree natural blur, snap-push zooms, tight 75mm prime on dialogue, Light Iron Color 3, cyan-magenta chiaroscuro against dusk, operator sway.
Cinematic slow-motion food commercial of a gourmet cheeseburger being prepared. Extreme close-up of a hand lighting a gas stove with a match, blue flames igniting. A thick raw beef patty seasoned with black pepper and salt drops onto a hot black cast-iron grill pan, sizzling with sparks and smoke. Flames erupt around the patty as it sears. Melted cheddar cheese slice is placed on the juicy browned patty and starts melting. Fresh green lettuce leaves being pulled apart by hands. Floating red onion rings in the air against black background. Juicy red tomato slices stacked with water droplets flying. Thick red sauce being stirred with a wooden spoon. Sauce being spread on a soft burger bun with fingers. Onion rings placed on the sauced bun. Layers of lettuce, tomato slices, pickle slices, and red onion rings stacked. The cheesy beef patty is placed on top, sauce dripping. Final shot of the complete tall cheeseburger with sesame seed bun, melted cheese, dripping orange sauce, fresh veggies, steam rising dramatically, sesame seeds floating in the air, dark moody background, ultra realistic, high detail, mouthwatering, commercial food photography style, 8k.
Seedance | 15-second Chinese Xianxia hardcore dual spears vs. sword short film. Generate a complete and continuous 15-second Chinese Xianxia hardcore combat cinematic short film. I. Overall Requirements: Cinematic realism, pure ancient-style Chinese Xianxia hardcore combat aesthetics, based on real ancient weapon distance logic as the skeleton, then magnified for Xianxia. Actions must be fierce, fast, heavy, and sudden. Use high-aggression impact editing, weapon-occluded cuts, fast pans, low-angle rushes, sudden stops, and clear acceleration and deceleration. Completely prohibit soft, dance-like choreographed moves. II. Core Action Principles: Real action pleasure comes from: Real weapon distance differences, clear and readable spatial geometry, explosive starts and stops, clear weight, inertia, and impact, body imbalance and regaining the axis, pressure formed by weapon containment lines, absolute control of the final strike stopping before the fatal distance. Explicitly prohibit: Soft actions, slow display of moves, meaningless posing, random sword energy, teleportation, vague light pollution, dance-like matching of moves, subtitles. III. Reference and Environment Setting: Character identity anchors: @Image 1 -> White-clothed Sword Immortal Senior Sister, @Image 2 -> Green-clothed Junior Sister. Environment DNA: All uploaded background and location reference images determine the same environment DNA. Before formal composition, silently reconstruct compatible: Real terrain, architectural language, spatial scale, texture, vegetation, water bodies, mountain mist, main light direction, air depth. And from the spatial relationships already implied in the reference images, find the most suitable real location for combat, such as: Narrow passages, bridgeheads, corridors, rock wall aisles, or equivalent combat axes. Never forcibly create a new location that conflicts with the reference images for the sake of action. IV. Environment Movement Rules: The background remains consistently vivid but absolutely neutral in narration. Continuous environment movements include: Wind, water, mountain mist, vegetation, clothing hems, reflections, distant figures. Requirements: All independent, natural, and continuous movement, maintain real parallax, do not actively create plot, do not actively help either side, do not actively change the combat outcome. Only when characters truly step on, collide with, or sweep past, is the local environment allowed to produce passive physical feedback, such as: Dust rising, water ripples, debris, leaf swinging. V. Character Settings: Character ID A | White-clothed Sword Immortal Senior Sister | @Image 1: Always maintain the same identity and appearance: 25-30 year old East Asian female, original face, original hairstyle, white embroidered silk Hanfu, silver waist seal, jade pendant, white cloth boots, a single silver straight sword. Performance and action requirements: Calm, precise, restrained, extremely fierce at the moment of explosion, all actions are efficient with no redundant moves. Character ID B | Green-clothed Junior Sister | @Image 2: Always maintain the same identity and appearance: Original identity, green linen Hanfu, wooden hairpin, black cloth shoes, a single dark steel sword. In this segment: Stands in the back with the same elderly master as a witness, showing instinctive emotional reactions midway, but does not intervene in the main combat. Supporting character: Enemy master, a light-armored enemy master, holding a short spear in each hand, actions must be extremely aggressive, possessing strong continuous suppression capability at short to medium range. Elderly Master: Always witnessing from the back, does not intervene in combat, only says one judgment at a critical moment. VI. Shot Structure: 0-5s | Wide Shot / Long Shot | Extreme static pressure -> Violent explosion. Camera Structure: 0.0-1.0s: 24mm static wide shot; after 1.0s: Hard cut to low-angle 28mm high-speed rushing shot. Content: The same white-clothed sword immortal senior sister confronts the same light-armored dual-spear enemy general. The same green-clothed junior sister and the same elderly master stand in the back as witnesses. 0.0-1.0s: Use 24mm static wide shot. Requirements: Both sides completely still, use absolute silence to create pressure, combat space, distance relationships, retreat paths, and pressure axes must be clearly established. 1.0s Explosion: The enemy suddenly explodes without warning. Immediately hard cut to low-angle 28mm high-speed rushing shot: Two spear tips stab directly toward the camera, camera pans quickly, the same white-clothed sword immortal only sidesteps at the last moment to dodge the spear point. The silver sword and the first short spear collide violently, the metallic bang instantly cuts to a side angle, the second short spear immediately hits her scabbard hard, real force pushes her back two full steps sideways, then stops instantly. Leave only half a beat: Dust continues to move, silk clothing continues to swing, hair continues to be moved by the wind. Segment focus: The beginning must be extremely quiet, the explosion must be sudden, the first round of conflict must make the audience immediately feel the fierce pressure of the dual spears. 5-10s | Medium Shot / Cowboy Shot | High-pressure continuous attack -> Disarmed near-death situation. Camera and editing logic: Maintain the same white-clothed sword immortal, the same dual-spear enemy, and the exact same geographic space. This segment completes 4 aggressive cuts, triggered only by: Weapon impacts, sudden changes in movement direction, body imbalance, characters entering the frame, weapons blocking the screen. Never use average mechanical cuts. Content: The first spear shaft sweeps across the screen, forming a natural occlusion cut. Cut to 35mm close-up handheld follow-shot, the enemy completes three segments of high-pressure offense: straight thrust, spear tail counter-hit, low sweep. The same white-clothed sword immortal's reaction: Parry the first strike, extreme body evasion to dodge the second, but the third low sweep actually grazes her ankle, she clearly loses balance for the first time. Immediately hard cut to 70mm close-up: The same silver sword is violently knocked out of her hand by the enemy's other short spear. Never use slow motion to admire the flying sword. Immediately cut back to 24mm low-angle: The enemy's two short spears have crossed to seal her chest, forming a true dead end. At this point: The same junior sister instinctively takes a step forward, the same elderly master only reaches out to grab her sleeve, whispering only one word: 'Watch.' Segment focus: The rhythm must get fiercer, a visual crisis where the sword immortal seems to be suppressed to death truly appears, the junior sister and master give minimal reaction, not stealing the focus. 10-15s | Close-up / Extreme Close-up | Violent close-in entry -> Regaining the sword momentum. Content: The dead end continues, no breathing room. The same white-clothed sword immortal does not retreat, but suddenly rushes close against the two short spears. The sequence of actions must be clear: Use the empty scabbard to wedge between the two safe spear shafts, forcing the dual spears into a close-range dead corner where distance advantage cannot be fully utilized, then use a shoulder to violently knock the enemy's body axis off balance, spinning to the outside along his forearm, using the enemy's already committed forward inertia to carry him past the camera. The enemy's spear shaft instantly fills the screen, forming a weapon-occluded hard cut. The next moment: The same silver sword that flew out earlier falls at high speed from the top of the screen. The same white-clothed sword immortal does not look back from start to finish, her right hand accurately grabs the sword hilt behind her back. Immediately cut to 85mm impact close-up: Wrist explosive correction, silver sword edge suddenly stops at a distance of one finger from the enemy's throat. All previous violent sounds suddenly disappear simultaneously. Closing shot: Extreme close-up of the enemy's shrinking pupils, then cut to the same white-clothed sword immortal's completely calm eyes. The same elderly master in the distance only says: 'Long weapons fear closeness, and the same goes for dual spears.' Only then does the same junior sister truly exhale the breath she was holding. Segment focus: The ending action must be fierce, short, and precise. It's not a flashy display but a victory decided by a close-in momentum-seizing strike. The final 'sudden stop' must form a strong memory point. VII. Editing and Camera Requirements: The entire segment is still 0-5s, 5-10s, 10-15s, three clear narrative segments, but approximately 10-12 clear cuts must be completed internally. Cut rules: All cut points can only be triggered by: Weapon impacts, weapon sweep occlusions, sudden changes in movement direction, body imbalance, characters entering the frame, weapons filling the screen. Explicitly prohibit: Average mechanical cuts, groundless random cuts, soft smooth transitions, excessive slow motion display. VIII. Audio Requirements: Original synchronized Mandarin dialogue, enhanced metallic bangs, enhanced short spear wind-breaking sounds, enhanced sole-stopping friction sounds, enhanced fabric swinging sounds, enhanced real breathing. The first half's action sounds must be violent and clear, the final sword-stop moment should form a clear sound-evacuation feeling. IX. Motion Texture: 24fps cinematic motion texture, natural motion blur, actions have clear weight, inertia, impact, and sudden stops. Strictly prohibit: Teleportation, floating, softness, dragging, slow move displays, illogical move demonstrations. X. Total Output Requirements: Total duration: 15 seconds, Aspect ratio: 16:9 landscape, Cinematic realism, three clear narrative segments, approximately 10-12 high-aggression clear cuts completed internally, original synchronized Mandarin dialogue, consistent character identity, clothing, weapons, and geographic relationships throughout, no subtitles generated. XI. Negative: blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, subtitles, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, hairstyle change, background shift, glitching cuts, disappearing props, soft dance-like combat, slow ornamental moves, random sword aura, random energy effects, teleporting movement, unreadable weapon trajectories, floating body mechanics, fake impacts, weak inertia, artificial slow motion glamor shots, modern elements
Duration: 14 Seconds | Aspect Ratio: 16:9 STYLE: Ultra-photorealistic REAL LIVE-ACTION, AAA Hollywood supernatural assassin action, premium realistic Semi-CGI VFX, ARRI ALEXA 65, IMAX, Panavision anamorphic. Fast controlled choreography, brief micro slow-motion ONLY for phase-dodge. CHARACTER: @Image1 = KAIA. Preserve exact face, hairstyle, body proportions and ORIGINAL CLOTHING. TWIN CURVED DAGGERS. Personality: COLD, FOCUSED, EFFICIENT, UNHURRIED—never frantic. LOCATION: Night atop a snowbound mountain fortress: stone battlements, frost-slick walkways, watchtowers, torch braziers under a full moon. Sentries patrol separately. Fortress stays quiet—NO alarm, crowd, or large battle. 00:00–00:03 — SILENT HUNT Camera already moving, low handheld pursuit behind Kaia as she crosses a frosted walkway. Two sentries patrol ahead along the battlement. She waits, motionless in shadow, until one turns his back. WHOOM— short burst of SWIRLING SNOW-ASH. Kaia's REAL BODY physically accelerates past him, trailing translucent frost-grey afterimages. She stops at blade range behind him. SHK-SHK— TWO precise dagger strikes. She catches and quietly lowers him. The second sentry begins turning—Kaia is already gone. 00:03–00:06 — BLIND SPOT Camera slides around a watchtower as the second sentry scans the dark, breath visible in the cold. Kaia silently emerges from his blind spot, pins his weapon arm— SHK-SHK. TWO precise strikes. She quietly lowers him and looks toward three sentries near the gatehouse, expression unreadable. 00:06–00:08 — PHASE-DODGE Kaia crosses silently behind the gatehouse sentries. One unexpectedly notices and swings at her FROM BEHIND. Camera rushes toward the incoming blade—MICRO SLOW-MOTION. Just before impact, Kaia's physical body visibly DISSOLVES into DRIFTING SNOW-ASH and pale moonlit vapor. The blade passes harmlessly THROUGH her swirling form. TIME SNAP—WHOOSH! The ash sweeps around the attacker as camera performs a curved whip-pan. Kaia visibly REFORMS directly behind him—feet → torso → arms → face → TWIN DAGGERS. He turns too late. CROSS-SLASH. ONE precise counter. Tiny camera impact bump. Kaia catches and silently lowers him. 00:08–00:11 — ASSASSIN CHAIN Two sentries remain. Kaia disappears behind a brazier instead of charging. One passes—snow-ash curls behind him. Kaia emerges: TWO STRIKES, catches him, then slips back into shadow. Final sentry sees a fading translucent afterimage and follows it, sword raised. Camera rotates around him—the REAL Kaia is already in his blind spot. SHK-SHK. ONE controlled exchange. She catches and quietly lowers the FINAL SENTRY. ALL ENEMIES ARE DEFEATED. NONE REMAIN. 00:11–00:14 — SILENT AFTERMATH Absolute quiet. Camera tracks backward along the battlement, slower than before. All defeated sentries lie silently along Kaia's infiltration path. Braziers still burn; gates remain intact; NO alarm. Kaia calmly wipes her TWIN DAGGERS and sheathes them. CLICK. Her eyes shift toward distant torchlight. Snow-ash curls around her feet. WHOOM— Kaia silently bursts into the storm. Camera rushes after her but catches only translucent frost-grey afterimages fading into the blizzard, then holds on empty, drifting snow. END. CORE ASSASSIN LOGIC OBSERVE → BLIND SPOT → SILENT APPROACH → PRECISE STRIKE → CONTROL FALL → DISENGAGE → NEXT TARGET. Never frontal brawling or prolonged blade exchanges. PHASE-DODGE: Incoming attack → micro slow-motion → blade almost connects → Kaia visibly dissolves into snow-ash → attack passes through → ash travels around attacker → Kaia visibly reforms at blind spot → precise counter. Use ONLY when directly attacked; do not spam. VFX / CAMERA / AUDIO Speed VFX: Drifting snow-ash + pale moonlit vapor + translucent frost-grey afterimages. During normal bursts, REAL Kaia always physically leads; VFX trails behind. Phase-dodge requires visible dissolve → ash travel → physical reformation. NO lightning, electrical arcs, or teleportation. Camera: NEVER static. Low pursuit, over-shoulder stalking, watchtower reveals, close reactions, reactive whip-pans, curved tracking. FAST during eliminations, immediately CALM afterward: QUIET → FAST → QUIET → FAST → QUIET. Audio: Wind, distant howling, torch crackle, soft footsteps on snow, fabric movement, subtle ash WHOOSH, dagger draw/impact, controlled body movement. No loud battle music or alarms. NEGATIVE: No frontal mass battle, prolonged blade exchange, running fight, lightning/electricity, teleportation, excessive phase-dodge, explosions/destruction, static camera, robotic movement, air-gap dagger hits, surviving enemies, face/body/clothing/dagger drift, broken anatomy, full-3D/game look, subtitles, logo, watermark.
[PROJECT TYPE] Text-to-video. 30-second dialogue scene. Vulnerability and fear.\n\n[Global Setting] Modern bedroom at night. Soft warm lamplight. Both lying in bed. \nIntimate but vulnerable atmosphere. Quiet, introspective setting.\n\n[Character 1 The Woman] Mid-30s, dark long hair, wearing soft shirt. Calm but \nvisibly carrying emotional weight. Eyes reflect vulnerability and fear.\n\n[Character 2 The Man] Mid-30s, short dark hair, wearing casual shirt. Warm \nexpression, patient, listening presence.\n\n[Opening, 0–3s] Wide shot of bedroom. Both lying in bed facing each other, close \nbut not touching yet. Woman stares at him with fear in her eyes. Long pause. She \ntakes a breath and says quietly: "I'm scared you're going to leave me." Her voice \nis small, trembling, raw with vulnerability. Man doesn't respond immediately \njust holds her gaze.\n\n[Reaction Moment, 3–10s] Man's expression softens with tenderness. He reaches out \nslowly and touches her face with his hand, thumb brushing her cheek gently. He \nsays quietly but firmly: "I'm not going anywhere." Woman's eyes fill with tears. \nHe continues: "I promise." His voice is steady, certain, safe. Woman nods slightly, \ntears falling.\n\n[Connection, 10–20s] Man moves closer, pulls her into his chest. Woman wraps her \narms around him, holding tight. They hold each other in silence for a moment. \nThen she whispers into his chest: "Don't ever leave me." Man responds softly, \ninto her hair: "Never. I've got you." He holds her tighter. Both breathing slowly, \nfinding calm in each other's presence. Lamplight catches their faces vulnerable \nbut safe.\n\n[Final Moment, 20–30s] They pull back slightly to face each other again. Woman's \ntears are still visible but her breathing is calmer. Man wipes her tears gently \nwith his thumb. He looks directly into her eyes and says softly: "You're safe with \nme. Always." Woman nods, fear slowly releasing from her face, replaced by trust. \nShe leans forward and kisses him soft, tender, vulnerable. They hold the kiss \nfor a moment. Pull back slightly, foreheads touching, both eyes closed. Breathing \ntogether in shared safety and love.\n\n[Audio] Soft ambient sound gentle breathing, heartbeats subtle underneath, \nbarely perceptible, intimate. Maybe one sustained soft string note or piano pad. \nVery minimal. Mostly silence and breathing. The quiet is sacred. No dialogue \noverlap space between words.\n\n[Tone] Intimate, tender, vulnerable but safe. Fear acknowledged and met with love. \nDeep emotional connection. This is about being truly seen and accepted at your \nmost fragile.\n\n[Consistency]\n— Same couple throughout\n— Warm soft bedroom lighting\n— Intimate bed setting\n— Emotions: fear → acceptance → safety → trust\n— Physical connection: eye contact → touch → embrace → forehead touch\n— Both equally vulnerable and present
Use [Reference Image] as the sole protagonist character reference. For Seedance 2.5, 16:9, 30 seconds, 60fps. Generate the entire video as a single continuous ultra-high-speed cinematic one-cut. Conventional editing cuts, scene transitions via blackouts, fades, or sudden location changes are prohibited. Every change during the 30 seconds must have a physical reason for moving from the previous scene to the next. Connect the character's gaze, body rotation, running, jumping, hand movements, ghost summoning, ghost flight, camera orbits, entry into the ghost's mouth, free falling, web shooting, wall attachment, tension, swinging, and mid-air rotations into a single motion trajectory. The tempo is extremely fast, with visual accents occurring every 0.3 to 1.0 seconds, but never as a high-speed edit of multiple unrelated shots. The key is that the entire 30 seconds are physically connected despite being ultra-fast. The protagonist, ghosts, or camera must always be in motion from start to finish. [Most Important Concept] The vivid anime girl from [Reference Image] exists directly within a AAA-grade photorealistic live-action near-future city. Only the protagonist is not photorealistic. Maintain the original 2D anime/high-end digital illustration texture of [Reference Image] for 30 seconds, while depicting only the city, architecture, sky, glass, metal, roads, light, shadows, reflections, fog, steam, distant views, air, web lines, and environmental physics as thorough photorealistic live-action. Create visual beauty through the heterogeneous coexistence where a character looks like an anime figure but receives real live-action city light, runs in real space, and flies from real buildings via webs. Keep the protagonist's outline sharp, but do not make her look like a sticker pasted on the background. Reflect directional light from the environment, floor reflections, color bleeding from buildings, and shadows from obstacles onto the anime shading. Establish contact shadows on live-action floors, color and silhouette reflections on glass, and natural occlusion by foreground objects. [Protagonist Consistency] Completely maintain the adult female character from [Reference Image]. Keep the bright blue hair, bangs, side hair, tied-back hair, large red ribbon, red and white hat, white pom-poms, heart-shaped sunglasses with purple-to-pink lenses, small earrings, white fur, black mini dress, red nails, and rings. Do not change the face, eyes, hairstyle, hair color, body proportions, outfit, or accessories midway. Maintain the sharp, high-quality 2D cel-shaded anime + digital illustration texture with clear linework, blue/red/white colors, and smooth cel shading. However, do not make her a flat 2D image; maintain 360-degree physical consistency as the same person even in profile, from behind, low angles, bird's-eye views, or mid-air rotations. Apply natural lag to hair, ribbons, white fur, and clothing according to speed, wind pressure, and acceleration. [Ghost Consistency] Use the white ghost from [Reference Image] as the basic design for summoned entities. Maintain the soft, semi-transparent white-to-light-blue body, round cute silhouette, red-to-pink eyes and mouth, and light pink cheeks, making them charming companions rather than scary spirits. Summoned individuals are of the same type but not exact copies; give them small individualities in size, expression, tail curve, and flight style. Mass spawning is prohibited. Increase by one at a time in the early stage up to a maximum of 5. They fly three-dimensionally around the protagonist at different heights, distances, and speeds. The ghosts maintain the same anime-world texture as the protagonist, but the photorealistic city behind them should be naturally visible through their semi-transparent parts. [Setting | NEO FUTURE CITY] A giant near-future city entering the blue hour at dusk. Simple building rooftops are prohibited. The starting point is a massive floating aerial public plaza in the mid-section of a skyscraper cluster. Located hundreds of meters above ground, several skyscrapers are connected by glass skybridges, magnetic transit rails, massive structural beams, and aerial walkways. AAA-grade sci-fi movie photorealistic texture. Features giant glass facades, titanium, wet black stone floors, concrete, translucent panels, movable louvers, subtle glowing traffic guidance lines, and unmanned transit systems moving in the distance. Do not use excessive cyberpunk neon. Establish it as plausible near-future architecture. Above are giant multi-level roads and magnetic rails; in the distance, aerial transit craft. Natural evening light shines through thin clouds, casting blue and gold reflections on glass buildings. Skyscrapers are placed at 20-50m intervals for later web-swinging, clearly showing outer walls, beams, and antenna structures where webs can attach. [Camera Design] AAA-grade action movie + high-end sports commercial quality. Full-frame digital cinema camera. 18-21mm for high-speed movement, 24-28mm for character close-ups, ultra-wide macro intensity when entering the ghost's mouth. 60fps. Maintain a shutter speed that makes high-speed motion readable, adding natural motion blur only in necessary directions. Prohibit meaningless 360-degree rotations, random rolls, or AI-style sudden zooms. Camera rolls, banks, and orbits must have a clear center of motion like the protagonist, a ghost, or web tension. Do not keep speed constant; create a camera rhythm that repeats sudden acceleration, ultra-close-ups, orbits, momentary speed differences, and re-acceleration. [0.00-3.50s | Girl Running + First Ghost Summon] Intense motion from the first frame. The protagonist from [Reference Image] is running at full speed toward the camera in the giant near-future aerial plaza. The external camera retreats at high speed from a low angle about 1.5m in front of her. She laughs happily; the white fur, red ribbon, and blue hair sway violently backward due to speed. The anime protagonist's shadow flows fast over the wet live-action floor, and the colors of the blue hair and red ribbon reflect momentarily on the surrounding glass. Around 0.70s, she continues running while swinging her right hand sideways. A 2D paint stroke, like a single stroke of red, blue, and white paint, is drawn in live-action space. The moment it forms an arc, the first ghost pops out with a 'pop!' sound. It's not a magic circle, but a flashy yet brief painting effect. The ghost flies alongside her shoulder; she looks sideways and laughs, saying 'Can you keep up?' in Japanese with perfect lip-sync. The ghost bounces happily, but she never stops. [3.50-7.50s | Successive Summons While Running] The protagonist runs at high speed, weaving through structural beams and transparent panels of the plaza. The camera orbits rapidly from the front to the left side as she half-rotates her body while running. Cutting the air diagonally with her left hand summons the 2nd ghost from a pale blue brushstroke with a 'pop!'. A flick of the wrist produces a short red paint splash for the 3rd. Circling her arm overhead cuts the space with a white ribbon-like stroke, summoning the 4th from its tip. Finally, pushing both hands forward once creates a slightly larger 5th ghost where thick blue, red, and white brushstrokes cross. Do not generate them all at once; they must visually increase 1->2->3->4->5, and previously summoned ones do not disappear. The five fly at different heights and radii (above, side, waist, front-above, behind), forming a three-dimensional spiral around her. One passes very close to the lens, showing the character and city refracted through its semi-transparent body, but this is not an edit cut. [7.50-10.20s | Giant Ghost Moves Forward] She accelerates further toward the edge of the aerial plaza. Ahead is a massive urban drop of hundreds of meters, but she doesn't slow down. The five ghosts also speed up, and the largest one flies ahead of her, flying backward while rapidly enlarging to 3-4 meters in diameter. Maintain the cuteness and basic design. The giant ghost looks at her and shouts 'Here we go~!' in a bright, cute voice, lip-syncing perfectly. As the line ends, it opens its mouth wide. The inside is not a black hole, but an exotic space where red, blue, white, and pink 2D paints swirl at immense speed. She laughs, saying 'Eh, in there?!' in surprise but keeps running. A powerful suction comes from the ghost's mouth, pulling her hair, ribbon, and fur forward, with the smaller ghosts also drifting toward it. The camera moves behind her, getting physically sucked into the giant ghost's mouth along with her. [10.20-12.20s | Single Large PAINT IMPACT] She jumps off the edge of the plaza, and the momentum and suction pull her into the giant ghost's mouth. As she passes the edge, generate the flashiest effect in the 30 seconds: a massive 2D paint stroke of red, blue, white, and pink, along with liquid ink, cel-anime speed lines, and rough brush splatters that circle the entire photorealistic screen at high speed, forming a 'PAINT IMPACT' as if a giant brush repainted the film itself. Not an explosion or laser. The camera passes through the paint layer physically. The mouth interior is not a long tunnel but is passed in under 1 second, revealing the high sky over the same near-future city. The paint splits left and right, ejecting her and the camera into the urban sky. This is the only major effect transition; do not repeat similar transitions. [12.20-14.50s | Ejection into Urban Sky] She is thrown at high speed into the sky hundreds of meters above the photorealistic near-future city. Below are multi-level roads, giant glass buildings, and transit rails. She does not fly freely; after the upward inertia is lost, she enters a clear gravitational fall. The camera dives from her side to get beneath her, looking up from a low angle with the city as a background. The five ghosts rejoin her one by one. Only the ghosts can fly freely. One aligns next to her; while falling, she laughs and shouts 'Whoa, so high!'. The ghost laughs too. She quickly switches expressions, fixing her gaze on a skyscraper ahead to the right. [14.50-18.00s | 1st Web Shot -> Attachment -> Tension -> High-speed Swing] A giant glass and metal skyscraper is ahead to the right. While falling, she swings her right arm forward from the shoulder and snaps her wrist sharply. A single, thin, strong white-to-light-blue web line is clearly shot from her hand. The web is depicted as a translucent high-strength fiber existing in live-action space. Show the entire process: extending from her hand, crossing the air, and reaching the building wall. It attaches with a 'click!' and a tiny bit of live-action dust. Immediately after, the line pulls taut. Tension transfers from her right arm to her shoulder, chest, waist, and legs. Her downward velocity converts to forward velocity, entering a massive pendulum orbit centered on the attachment point. The camera follows, banking steeply to the right. The five ghosts chase at high speed—one in front, two on the sides, the rest behind. Ghosts do not use webs. [18.00-21.00s | Ultra-high-speed Swing Near Building + Dialogue] She reaches the lowest point of the swing at maximum speed, passing within 1-2m of the live-action building wall. Reflections of the anime girl and ghosts race across the glass. She tilts her body sideways, bending her legs to narrowly avoid building protrusions. The camera moves into the narrow gap from behind-below, using a 21mm wide-angle to emphasize speed and distance. A ghost catches up: 'Wanna go faster?'. Looking ahead, she happily says 'Of course!'. Perfect lip-sync. Do not stop the swing, hair/ribbon/fur movement, or background flow during the dialogue. Just as the camera zooms into her face from the side, she opens her right hand to release the first web. Tension vanishes, and inertia shoots her diagonally upward at high speed. [21.00-24.00s | 2nd Web + Further Speed Increase] She maintains her upward momentum while quickly half-rotating her body. The camera performs a purposeful 120-degree orbit around her to capture her face from the front-above. Another skyscraper appears front-left; she extends her left arm and shoots a 2nd web line. Show the tip flying through the air and attaching to the upper wall of the left building. 'Click!'. The line tenses, pulling her left arm, and the tension shifts her direction sharply to the left. She describes a giant arc, passing under a near-future aerial transit rail. The camera rolls left with the tension, causing the horizon to tilt for a physical reason. The ghosts cross paths around her while chasing. A larger ghost pulls up alongside: 'Can you still go?'. She laughs cutely in the wind, shouting 'I'm going to pick up even more speed!'. This is a key line for the latter half. She holds the left-hand web and continues the swing at max speed while speaking. [24.00-27.00s | Web Release -> Big Jump over City] She enters the upward part of the 2nd swing, rising toward a building rooftop. At the moment when speed converts most to height, she releases the web, getting ejected into the air higher than the roof. The five ghosts rise together. While ascending, she extends one leg forward, twists her body 180 degrees, and spreads her arms. Her blue hair, red ribbon, and fur follow with a large lag due to strong wind. The camera rises sharply from beneath her, overtakes her, and moves to the front, facing her while retreating. Behind her is the massive photorealistic near-future city hundreds of meters below. Her ascent slows, transitioning naturally into free fall. The five ghosts begin to gather around her, adjusting their speed. [27.00-30.00s | Cute Mid-air Pose + Painting Effect] For the finale, do not use shutter or lens effects. Falling through the urban sky, she faces the camera. The five ghosts are positioned three-dimensionally (sides, top, feet, behind). She smiles mischievously, brings her right hand to her face for a small V-sign, slightly bends her left leg, and assumes a cute, confident mid-air pose characteristic of [Reference Image]. However, she is not static; falling, hair, ribbon, and ghost movements continue. One ghost near her shoulder mimics her pose. Another smiles at the camera. She releases the V-sign and draws a large stroke in the air with her right index finger. A vivid blue->red->white->pink 2D paint line emerges from her fingertip, perfectly synchronized with her arm's trajectory to form a giant arc. The line circles around the character and ghosts, forming an abstract painted silhouette reminiscent of a one-stroke heart and star, without using letters or logos. The five ghosts don't disappear; they converge around her, each leaving a small colored tail. The camera zooms in as she winks. The live-action city, vivid 2D anime girl, white ghosts, and giant brushstrokes reach maximum density. At 29.70s, she thrusts the V-sign slightly toward the camera, and the ghosts strike cute poses simultaneously. The paint line circles the perimeter to decorate the frame. At 29.90s, a giant red/blue/white/pink stroke crosses very close to the lens without blacking out. The final frame at 30.00s is the vivid moment of the anime girl and five ghosts striking poses in the center of the hand-drawn effect high above the photorealistic city. Fades are prohibited. [Sound/Music] High-tempo bright electro-pop x futuristic breakbeat from the start. Heavy EDM is prohibited. Use a tight kick, clean bass, crisp percussion, short digital synths, and playful plucks to balance cuteness and high-speed action. Sync short 'pop' and 'swish' sounds to each summoning; music layers increase as more ghosts appear. Ghost voices are cute and light with an airy feel, but avoid excessive echo. The protagonist has a bright, free-spirited, slightly mischievous young adult female voice. No toddler voices. Dialogue is only at specified points: 'Can you keep up?', 'Here we go~!', 'Eh, in there?!', 'Whoa, so high!', 'Wanna go faster?', 'Of course!', 'Can you still go?', 'I'm going to pick up even more speed!'. Do not repeat lines or speak at other times. Do not confuse the protagonist's voice with the ghosts'. Perfect lip-sync for all. The suction into the ghost's mouth features a low suction sound + high-speed paint swoosh. A strong musical accent for the PAINT IMPACT at 10s. Release wind pressure sound when ejected into the sky. Web shooting 'thwip', wall attachment 'click', short low frequency on tension, and pitch-shifting wind noise during swings. Sync a dry brush swipe sound to the final painting effect. [Absolute Priorities] Maintain the protagonist from [Reference Image] as the same person throughout. She remains an anime character for 30 seconds and must not be photorealized, 2.5D, or 3D. The background is a strictly AAA-grade photorealistic live-action city. Intentionally keep the heterogeneous texture difference between the protagonist and the background. However, ensure light, shadows, reflections, contact, occlusion, wind, and speed are physically consistent within the same space. No camera props or selfies. No generated photos. Summon ghosts one by one via the protagonist's hand movements, increasing to 5 without deleting others. Summoning is a brief 2D paint expression. Only one major effect change: entering the giant ghost's mouth. The mouth opens right after the ghost says 'Here we go~!', and the camera/protagonist are sucked in. Continuous ejection from the mouth to the city sky. She falls via gravity, not free flight. Web lines must shoot from her wrist/hand; show the tip flying, attaching, the line tensing, and the tension converting the fall into a swing. Establish 'shoot->attach->tension->swing' at least twice. Ghosts fly alongside and remain until the end. Natural dialogue between them during high-speed movement. Finish with a cute pose of the protagonist and 5 ghosts synchronized with a giant 2D paint line she draws. [Prohibited] Photorealism of the protagonist, 2.5D, 3D anime, game CG, plastic 3D, face changes, hair color/style changes, outfit changes, loss of accessories (ribbon, sunglasses, fur), character duplication, becoming another person, age changes, additional human characters, scary/zombie/spirit ghosts, blood, gore, fusion of protagonist and ghost, extra limbs, 6 fingers, fused fingers, body twisting, joint failure, random teleportation, standard edit cuts, midway blackouts,
Seedance 2.0 | 15-second short film "Shadow Play" I. Generation Goal Generate a complete continuous 15-second cinematic Chinese urban fantasy short film titled "Shadow Play". Overall features: cinematic realistic texture, fusion of traditional Chinese shadow puppetry aesthetics, silent film style spatial comedy, restrained/deadpan performance, contrast between warm yellow sodium lamps and cold blue night colors, clear depth of field. A twist in the last 5 seconds redefines the purpose of the entire "battle". II. Core Creativity This is not a real life-and-death duel. For the first 10 seconds, viewers will think two women are engaged in an epic, oriental-style fantasy shadow duel. The final 5 seconds reveal that they are actually using physical actions and projection relationships to perform a "shadow play" for an unseen child upstairs. The twist must be established through: physical actions that remain small, precise, and restrained while the wall shadows are exaggerated; a child's voiceover redefines the purpose; comedy stems from the contrast between "epic momentum" and "children's game needs". III. Workflow & Technical Preferences Organized for Seedance 2.0 multi-modal reference: supports image, audio, and video references; director-level control over performance, lighting, shadows, and camera movement. Focus on: stable character identities, stable shadow geometry, continuity of sword and bicycle, stable wall projection logic, Mandarin lip-sync, and clear cause-effect between physical and shadow actions. IV. Character Identity Anchors Character ID A (@Image1) - Sword Sister: 25-30 years old, East Asian, oval face, fair skin, sharp brown eyes, long black hair, tall/slender, white hanfu with translucent sleeves, silver sword. Temperament: calm, restrained, serious. Character ID B (@Image2) - Bicycle Sister: 25-30 years old, East Asian, ponytail, yellow jacket, blue jeans, white sneakers, same bicycle. Temperament: tacit cooperation, serious, restrained, deadpan humor at the end. V. Environment Setting Scene: narrow alley in an old town after rain. Elements: rough white plaster wall, wet slate road, warm yellow sodium street lamp, overhead wires, bamboo leaf shadows, flowing mist, reflections in puddles, a bicycle. Lighting: warm yellow sodium lamp as main source, cold blue night as ambient base. Shadows on the wall must be clear, huge, and readable. VI. Environmental Movement Principles Background must stay alive but neutral. Allowed movements: flowing mist, slight vibration of wires, swaying bamboo shadows, changing puddle reflections, hair/fabric responding to movement. Prohibited: sudden background shifts, wall deformation, street lamp jumping, bicycle disappearing, shadows detaching from light logic or physical character movement, purely special-effect animation. VII. Shot Structure 0-5s | Shot 1 | Wide Fixed + Slow Dolly: Establish spatial relationship and misleading "battle atmosphere". Huge shadows on the white wall look like ancient masters about to fight. 5-10s | Shot 2 | Cowboy/Medium Shot | Smooth Lateral Tracking: Juxtapose "small real actions" with "epic wall battle". Real movements are small while shadows transform into a giant silver dragon and a phoenix-like beast made of wheels. VIII. Acting Principles Overall: restrained, not slapstick. Character A: serious, deadpan, suppressing a smile at the end. Character B: tacit cooperation, low-key funny remark at the end. Child (voiceover): natural, happy, innocent tone. IX. Photography & Visual Control Style: 16:9, 24fps, Arri Alexa cinematic texture, sharp, natural volumetric light, clear depth. Shots: wide dolly, smooth lateral track, close-up to extreme close-up. No aerial shots, shaky cam, or AI morphing. X. Continuity Requirements Must maintain stability of: character identities, faces, costumes, props (sword/bicycle), lighting, alley structure, night color temperature, shadow geometry, and physical relationships of hair/mist/reflections. XI. Final Product Requirements Total duration: 15 seconds, 16:9 aspect ratio, three clean shots, native sync environmental/action sound, accurate Mandarin lip-sync, no subtitles, watermarks, or random text. XII. Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, subtitles, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, hairstyle change, background shift, glitching cuts, disappearing props, unstable shadow geometry, fake shadow projection, shadow detached from light source, bicycle disappearing, sword morphing, wall deformation, exaggerated acting, slapstick overacting, random fantasy effects, random CGI creatures, modern interface elements
A 15-second high-quality 2D fantasy anime. Using the young wizard in the attached image as the protagonist, strictly maintain his messy black hair, round glasses, blue-gray eyes, dark blue and light blue magic robe, leather belt, magic book, staff, and short stature in every cut. Delicate line work, watercolor-style coloring, fantastical blue and gold light, theatrical anime quality. [0-4 seconds] An ancient observatory protruding into a sea of clouds before dawn. In a strong wind, the boy opens a large magic book with both hands. The camera approaches quickly from a low angle. The pages turn violently, and the written constellations glow bluish-white. Hair and robe flutter in the wind. [4-10 seconds] Countless star particles erupt from the magic book, spiraling around the boy. The camera makes a large half-circle around the boy. The star particles transform in the air into a giant translucent star dragon, spreading its wings. The boy looks up at the sky in surprise through his glasses. [10-15 seconds] The giant star dragon flies from above the boy toward the sea of clouds, splitting the clouds and turning the night sky into a sunrise. A close-up of the boy's face. The departing dragon is reflected in his eyes, and finally, the boy smiles slightly. A grand and moving lingering feeling. Smooth animation, natural body movements, flawless fingers, no text or subtitles.
Main Subject: Young Korean woman, 21, natural everyday appearance, short black hair cut into a slightly uneven chin-length bob with wispy bangs, realistic skin texture, minimal makeup, playful and energetic personality. Wearing a faded lavender zip-up hoodie over a white graphic T-shirt, loose black cargo pants, worn white sneakers, a small black shoulder bag, and a simple digital watch. Maintain consistent identity, clothing, hairstyle, and appearance throughout. Location: Small old-fashioned neighborhood arcade in Seoul during a quiet weekday afternoon. Rows of colorful arcade cabinets, CRT screens, coin-operated games, faded Korean game posters, fluorescent ceiling lights, plastic stools, dusty corners, and a few local teenagers playing games. The entrance opens directly onto a narrow residential street. Visual Style: Ultra-realistic documentary realism. Authentic early-2000s atmosphere, spontaneous behavior, imperfect everyday details, natural human reactions. Camera Style: Early-2000s Sony MiniDV camcorder. Heavy handheld shake, imperfect framing, autofocus hunting between bright CRT screens and her face, fluorescent flicker, exposure pumping, faded colors, soft contrast, visible digital noise, slight motion blur, DV compression artifacts, no stabilization. 00:00–00:03 She pushes open the arcade door and steps inside, immediately looking around with curiosity. The camera briefly becomes overexposed from the bright screens before recovering. 00:03–00:06 She inserts a coin into an old fighting-game cabinet and grips the joystick. The CRT screen flickers while autofocus struggles between the screen and her face. 00:06–00:09 She becomes completely focused on the game, rapidly pressing buttons. After losing, she throws her hands up and laughs at herself. 00:09–00:12 She tries another machine, this time a small basketball arcade game, tossing the ball repeatedly while the camera shakes as the operator laughs behind it. 00:12–00:15 She walks toward the exit holding her remaining coins, turns back toward the camera with a playful victory pose, then leaves. The camera follows her into the bright street and abruptly cuts to black. Audio: Natural ambience only—CRT game sounds, coin drops, arcade buttons clicking, joystick movement, teenagers talking, occasional laughter, fluorescent buzzing, footsteps, distant street traffic. No added music. No narration. Goal: A forgotten MiniDV home video from 2004, capturing an ordinary afternoon inside a neighborhood Korean arcade–nostalgic, energetic, imperfect, and convincingly authentic.
Modern Laundromat × Xianxia Deadpan Comedy 【Style】 Cinematic deadpan comedy, presenting the elegant Xianxia imagery colliding with the absurdity of a common laundromat in exquisite commercial film frames. Restrained performance, humor relies on spatial relationships, prop escalation, and a final deadpan punchline. Exterior uses cool rainy natural light, interior uses warm tungsten light. Rain, steam, silk, hair, and sprinkler water must have realistic physical effects. The first half maintains the composure and ritual of the Xianxia character; the second half creates a twist through modern facilities countering the magic. 【Duration】Strictly 10 seconds. 【Aspect Ratio】16:9 landscape, 24fps. 【Shot Structure】Three clean shots. I. Character Locking Character A | Swordswoman: Use @Image 1 as identity reference. 25-30 years old, oval face, fair skin, sharp dark eyes, black long hair, tall build. White embroidered silk Hanfu, silver waist accessories, white cloth boots. Temperament: Cold, confident, restrained. Character B | Bicycle Girl: Use @Image 2 as identity reference. 20-25 years old, round expressive face, brown ponytail. Yellow jacket, blue jeans, white sneakers. Temperament: Natural, practical, calm. II. Scene Setting A modern community laundromat in heavy rain. Includes: silver washers/dryers, plastic baskets, detergent bottles, ceiling lights, wet footprints, rain-streaked glass door, ceiling fire sprinkler, red heat sensor. Spatial relationship: Swordswoman enters via glass door; Bicycle Girl stands by dryers; sensor/sprinkler above Swordswoman. III. Shot Design Shot 1 (0-3s): Wide shot. Swordswoman enters soaked, hair and silk sticking to her body. Bicycle Girl is loading a dryer and gestures to her. Camera establishes space. Sound: Rain outside, dryer hum, ambient noise. Shot 2 (3-7s): Medium shot, slow orbit. Swordswoman uses magic: a golden warm sword qi circles her, drying her clothes and hair from bottom to top. Silk becomes light and dry. She looks proudly at Bicycle Girl: "Magic, saved six yuan." Bicycle Girl notices the red heat sensor flashing but says nothing. Sound: Warm spell wind, silk rustling, clear warning beep, dryer hum. Shot 3 (7-10s): Close-up widening to dual shot, then extreme close-up. Ceiling sprinkler suddenly douses Swordswoman. Hair and silk get soaked again. Heroic music stops abruptly. Bicycle Girl's dryer finishes. She casually takes a warm towel, puts it on Swordswoman's head, and says: "Congratulations, you saved twelve yuan now." Extreme close-up of Swordswoman wet, lips trembling, silent breakdown. Sound: Heavy sprinkler water, music stop, dryer beep, towel sound, Bicycle Girl's dialogue. IV. Last 3 Seconds Action Sequence: Sensor triggers → Sprinkler starts → Swordswoman soaked → Music stops → Dryer finishes → Towel placed on head → Punchline → Extreme close-up of silent glare → Freeze frame.
Inside a traditional Japanese countryside farmhouse, a young Japanese woman and a young Japanese man turn an ordinary homemade dinner into a memory they'll never forget. She playfully steals the last bite of perfectly grilled river fish with her chopsticks, sparking a lighthearted chopstick battle filled with genuine laughter and warm chemistry. They continue sharing steaming rice, miso soup, seasonal vegetables, handmade pickles, and freshly brewed green tea while exchanging quiet conversations and comfortable silence. As the evening slows, they gently toast with handcrafted ceramic cups before sharing a single ripe strawberry, ending the night with peaceful smiles as rain softly falls outside. Shot with nostalgic handheld cinematography, warm lantern light, authentic Japanese farmhouse interiors, vintage Kodak Vision3 35mm film texture, subtle film grain, soft cinematic depth of field, realistic skin texture, natural micro-expressions, physically accurate body movement, gentle focus breathing, emotionally rich storytelling, and the quiet warmth of a timeless Japanese slice-of-life film. Every frame should feel like a genuine memory captured on film rather than a polished commercial, with ultra-photorealistic 8K HDR live-action quality and an intimate atmosphere where the smallest moments carry the deepest emotions.
Photorealistic absurd surreal comedy scene in a small indoor hotel pool. Low-budget real-world environment: tiled pool, metal ladders, fluorescent lighting, depth markers on the wall, white plastic chairs, a vending machine in the background, and a few casually dressed people in swimwear watching. A giant beautiful young woman is submerged in the pool up to her neck and upper chest, as if her body is enormous and fills most of the pool. She has wet slicked-back dark hair, expressive eyes, realistic wet skin, and a slightly amused then surprised expression. Her face and shoulders are huge compared to the rest of the environment. A normal-sized adult man in swim trunks carefully walks down the pool ladder as if he is just entering the water. He holds a white cup in one hand. As he steps down, it becomes clear that because of the bizarre scale mismatch, he is stepping directly onto the giant woman’s face. He awkwardly steps on her nose and cheek while trying to keep balance. The woman looks confused and cross-eyed toward him. The man slips, grabs at her nose for balance, and then slides toward her open mouth. By the end of the shot, he accidentally tumbles into her mouth in a ridiculous surreal way. She looks shocked. The people in the background react with surprise and laughter. Camera style: Recorded like a viral smartphone clip. Slight handheld movement, but mostly stable from the poolside. Realistic phone-video look, mild compression, indoor echo, natural pool reflections, believable lighting, not cinematic. The scene should feel like a bizarre real video someone captured by accident. Tone: Absurd, funny, surreal, and visually shocking — not gory, not violent, not horror. The humor comes from the impossible scale and the dead-serious realism. Action timing: 0–3s: Show the indoor pool and the giant woman occupying most of it. The man starts climbing down the ladder. 3–7s: He continues stepping down and accidentally plants a foot on her face/nose. 7–11s: He loses balance, grabs at her nose, and slips toward her mouth. 11–15s: Her mouth opens in surprise, he tumbles into it, and the bystanders react. Important details: Keep the scale relationship very clear: giant woman, tiny man, normal-size background people. Keep the environment realistic and grounded. Preserve believable water interaction and reflections. No gore, no body horror, no extra limbs, no broken anatomy, no glitchy transitions.
A cinematic, high-budget commercial style for Starbucks featuring cosmic coffee visuals and luxurious aesthetics.
I. Generation Goal Generate a complete, continuous 15-second Chinese Xianxia martial arts movie short film. Overall Style Requirements: - Cinematic realistic quality - Pure traditional Chinese Xianxia aesthetic - Mature and high-level martial arts action design - Arri Alexa cinematic texture - Clear and stable facial micro-details - Natural volumetric lighting - Delicate film grain - 24fps cinematic motion quality - Natural motion blur II. Core Action Philosophy Process real martial arts body principles for cinema and Xianxia: - Flexible movement - Stable footing - Diagonal dodging of weapon tips - Strict distance control - Feigned retreats to lure the enemy - Seizing attack lines - Rapid offense-defense reversals Visual Appeal Points: - Clear and readable spatial geometry - Dangerous timing differences (time gaps) - Distance gaps between long and short weapons - Realistic silk fabric movement - Metal clashing impact - A memorable finishing move Prohibited for 'coolness': - Excessive meaningless sword aura/beams - Overblown light pollution/effects - Teleportation - Random special effects - Illogical energy attacks III. Reference and Environment Settings Character Identity Anchors: - @Image 1 → Character ID A | Sword Immortal Senior Sister - @Image 2 → Character ID B | Junior Sister Environment DNA: All backgrounds and location reference images uploaded in this round jointly determine a unified environment DNA. Before composition, analyze and merge compatible elements: Real terrain, architectural language, spatial scale, material aging, vegetation, water bodies, weather, mountain mist, cloud movement, primary light direction, reflection relationships, atmospheric depth, foreground/midground/background layers, character movement paths, and logical combat routes, then recombine them into a unique, unified, plausible, physically reasonable, and spatially continuous new space. IV. Environmental Movement Principles Background must remain vivid but narratively neutral. Continuous natural movements include: Wind, water, mountain mist, vegetation, fabric, distant figures, dust, reflections. Requirements: - Movements follow real physical laws - Maintain natural parallax - The environment does not create danger or assist any side - Only when characters physically interact with the environment (step, sweep, collide) are normal physical feedbacks allowed (e.g., dust rising, water ripples). V. Character Settings Character ID A | Senior Sister | @Image 1 Consistently a 25–30 year old East Asian female: Oval face, fair natural skin, dark almond eyes, black long hair partially pinned with white jade, tall and slender. Wears a white embroidered silk Hanfu, silver belt, and jade pendant. Carries a single silver straight sword. Performance: Very steady, calm, restrained, precise reactions without unnecessary flair. Character ID B | Junior Sister | @Image 2 Consistently a 20–25 year old East Asian female: Round, agile face, braided black hair, petite. Wears a green linen Hanfu and dark belt. Observing the battle from a distance with an elderly master. Supporting Characters: - Enemy Spearman: Wearing dark charcoal gray martial arts attire, holding a spear with dark red tassels. Professional and explosive movements with a long-weapon advantage. - Elderly Master: Observing from a distance, non-intervening, providing a single judgment at the end. VI. Shot Structure 0–5s | Wide or Long Shot | Establishing Battle Space and Distance Advantage Camera: ~24mm, slow lateral tracking. Content: Establish positions and weapon distance advantage. Senior Sister faces the Spearman while the Junior Sister and Master observe. The Spearman thrusts suddenly; the Senior Sister performs a narrow diagonal step, parrying the spearhead with the side of her sword and returning to stillness instantly. Focus on judgment and distance control. 5–10s | Medium or Cowboy Shot | Three-stage Attack and 'Disarmed' Reversal Camera: ~40mm, stable tracking. Content: Spearman performs a three-part attack (thrust, sweep, tail-strike). Sister retreats half a step, leaving a gap. Enemy commits to a lunge; she dodges and guides the spear away with a circular sword motion, closing the distance. The enemy spins the spear, knocking her sword into the air. Visual reversal: 'The sword immortal is disarmed.' Junior sister reacts with shock; Master is steady. 10–15s | Close-up or ECU | Close-quarter Blind Spot Conclusion Camera: ~75mm. Content: Enemy pursues for the kill. Sister steps into the spear's blind spot, controlling the spear shaft with her forearm and scabbard. She spins past the enemy as her falling silver sword descends behind her. She catches the sword behind her back without looking and stops the blade an inch from the enemy's throat. Ending: Close-up on enemy's pupil, focus shift to Sister's calm eyes and hair in the wind. Master: 'She captured the sword, but not her momentum.' VII. Sound and Motion Requirements - Sound: Mandarin dialogue, precise metal clashing, wind, footsteps, fabric rustle, breathing. Music must not drown out sound effects. - Motion: Clear weapon trajectories, realistic body weight/inertia, natural motion blur, visual continuity, stable weapon assets. No teleporting, random aura, or subtitles. VIII. Total Output Requirements - Duration: 15s - Aspect Ratio: 16:9 - Three continuous clear shots - Optimized for Seedance 2.0 Fast - Consistent identity and spatial logic IX. Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, subtitles, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, hairstyle change, background shift, glitching cuts, disappearing props, random sword aura, excessive energy effects, overexposed light pollution, teleporting movement, unreadable weapon trajectories, fake combat, weak body mechanics, exaggerated anime action, modern elements
Pilot = a fighter pilot around 35, rugged focused face with light stubble, sharp determined eyes, wearing a helmet with visor and oxygen mask, full flight suit. Intense and battle-focused. Face per reference. Appearance only. Seabaycity = a modern coastal city on a sea bay, skyline of skyscrapers along a waterfront bordering the open sea, harbor, bridges, dramatic overcast sky, buildings smoking and crumbling, fires and dust clouds rising, a city under attack. Moody desaturated blue-grey palette with orange fire glow. Environment only. Monster = a colossal towering lizard-like kaiju, skyscraper-sized reptilian creature with dark grey-green armored scales, huge clawed limbs, a long heavy tail, a fanged head with glowing eyes, spines down its back, standing in the sea bay smashing buildings. Terrifying and destructive. Appearance only. Jet = a modern military fighter jet, sleek grey afterburners glowing, missiles mounted, screaming through the sky at high speed. Vehicle only. SCENE: a cinematic kaiju action sequence. A colossal lizard monster rampages through a coastal city's sea bay, destroying skyscrapers along the waterfront. A lone fighter jet approaches from the distance across the sea, the pilot locking on with fierce focus, and fires missiles that strike the monster, driving it crashing down into the bay. Epic, intense, blockbuster disaster-film scale. TECHNICAL: 16:9, cinematic anamorphic-style lens, epic blockbuster scale, dynamic camera — sweeping aerial shots, fast jet tracking, dramatic low angles on the monster — moody desaturated blue-grey grade with orange explosion glow, heavy atmosphere, smoke, dust, lens flare, motion blur, fine film grain, photorealistic disaster-film quality. CUTS: CUT 1 (0-4s): Establishing shot — the colossal lizard monster towering over the sea-bay city, roaring and smashing a skyscraper along the waterfront, buildings crumbling and smoking, debris raining into the bay. Dramatic low angle conveying its massive scale. CUT 2 (4-7s): Wide shot across the sea — a lone fighter jet screams into frame from the distant horizon, low over the water, approaching the city and the monster at high speed. Fast tracking shot conveying speed and purpose. CUT 3 (7-10s): COCKPIT FACE ZOOM — cut inside the cockpit, camera pushes in on the pilot's intense focused face behind his visor and mask, glowing instruments around him, his eyes locked on the target. He grips the controls and fires. CUT 4 (10-13s): Missiles streak from the jet toward the monster and slam into it in a burst of fire and explosions, the creature reeling from the impact, staggering amid smoke and flame. CUT 5 (13-15s): The monster crashes down into the sea bay in an enormous explosion of water and debris, defeated, as the jet roars past overhead. Epic final beat, huge splash and spray.
Wan 3.0 Video Prompts FAQ
Everything you need to know about crafting prompts and generating high-definition video with Wan 3.0.